![]() This would imply that its a relic of Atrus' family. The second rest stop would contain another old chest with a gold emblem of Gehn's insignia. The first journal would be found over by where the Riven journal is now next to an object of interest, like a chest of D'ni mining gear/gas masks that would attract the player to the journal. Yeesha's vocalized journals would be spaced out a lot more evenly and not in a linear fashion. The first eder tomahn by the Volcano would contain a journal of a DRC member discussing the restoration effort. The remaining sections of Direbo can be linked to from the Tunnels where ancient D'ni artifacts and items from the tunneling project can be found, hinting at past stories here. Direbo now only has 1 bubble to Tahgira removing the need for Esher to name the other Ages in his Direbo speech. The spacing: The Direbo book to the Tahgira bubble would go where the Noloben book is now. These bubble locations would match their corresponding Ages like how the places of protection on Myst matched the themes of each Age.ģ. What I imagine is to center the gameplay around reaching the Cavern and then finding 3 remote bubble locations within D'ni rather than in the tunnels. Also making use of what areas we do have of the Cavern. This could be done by overlapping the project with DIRT Uru Live and using the same tunnel levels and assets. basically making this the DIRT game we've long been waiting for. What I propose is to make D'ni THE focus of EoA. You know what bugged me about V? It was the obvious jerry-rigging of the tunnels from DIRT into EoA, teasing us with the potential of a grand journey to D'ni in the vein of Ti'Anna and Atrus and Yeesha's respective journeys, but it ended no more than one node out from the Shaft. The full journey to D'ni AND the Cavern/K'veer in its entirety. This leads to my next and biggest point.Ģ. What I propose is to rearrange how the game plays out entirely. However Myst V gives you a starter age "Tahgira", then the small section of the tunnels and the other ages and that's it. Obduction as well is taking a really long time to complete. I can finish the game in a day, evening even, unlike Riven, Uru or Revelation which took months. One problem with EoA is the pacing is frightfully quick. Here's a basic rundown of the major improvements that we could implement to really tie everything together and make an overall better experience:ġ. What I propose is a concept called Myst V Renewal Project which would seek to transform EoA into the climactic final title worthy of the number 5 (and all its significance to the D'ni.) We hardly know who Esher is, obviously lacking character development and a backstory and the game's environments and puzzles are dastardly short and linear. There is so much potential in End of Ages that went squandered due to budget/time constraints. One idea that I've been consistently returning to whenever I play End of Ages is to somehow give it the Skywind treatment.
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